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AI Insights · Timothy · July 2022

Top 5 Tabletop Board Games on Android in Italy - Q2 2022

Explore the performance of the top 5 tabletop board games on Android in Italy for Q2 2022, showcasing trends in weekly downloads, revenue, and active users.

Top 5 Tabletop Board Games on Android in Italy - Q2 2022

During the second quarter of 2022, the Android platform in Italy saw notable performances from the top 5 tabletop board games. Here’s a closer look at their weekly downloads, revenue, and active users, as derived from Sensor Tower data.

Tic Tac Toe 2 Player: XOXO from Rejoy Studio witnessed a peak in weekly downloads around mid-April with 11.3K, followed by a general decline, settling at 3.1K by the end of June. The game’s weekly revenue saw a gradual increase, peaking at $6 in early May. Active users also showed an initial increase, peaking at 17.7K in mid-April, but then decreased to 8.6K by the end of the quarter.

Tic Tac Toe Glow: 2 Players by Arclite Systems had a relatively stable performance in terms of weekly downloads, maintaining figures around 6.2K at the start of the quarter and ending with approximately 4.1K in the last week of June. The app’s revenue remained modest but consistent, with a peak of $9 in late April. Active users experienced a slight decline over the quarter, starting at 30.9K and ending at 22.4K.

Chess - Play and Learn by Chess.com saw steady weekly downloads, ranging from 4.2K in March to 4.4K by the end of June. Weekly revenue for the app remained strong, peaking at $2.1K in mid-April. Active users showed a slight fluctuation but maintained a high level, with a peak of 111.5K in June, ending the quarter at 106.5K.

Checkers - Online & Offline by GamoVation experienced moderate weekly downloads, starting from 4.2K in late March and ending at 2.7K by the end of June. The app’s weekly revenue peaked at $72 in mid-June, showing a consistent increase. Active users saw a slight decline, starting at 11.9K in late March and ending at 9K in the final week of June.

Checkers Online from CC Games had fluctuating weekly downloads, peaking at 3.2K in mid-April and then declining to 1.5K by the end of June. The app’s revenue remained relatively low, with the highest being $21 in mid-April. Active users showed a similar trend, starting at 13.4K in late March and ending at 10.3K by the end of the quarter.

These insights are based on Sensor Tower data, and more detailed analytics can be found on their platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022